Category Archives: Uncategorized

Terms of Use: What do they actually say?

Do rental cars and Facebook have anything in common?  Well maybe more than you would expect.  Since the advent of the click-wrap, click-through, and click-agree Agreements, I have struggled with how binding they can be.  Can we really expect the … Continue reading

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Pinterest – “Do I need to take down my account?”

First off, this article is not focused on Pinterest or any other social networking site in particular, rather in light of the recent commentaries and press associated with the Pinterest Terms of Use, this seems like a good time to … Continue reading

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Can there be unrecognizable copyright infringement?

Things have changed since the days of unidirectional or passive audio-visual content. Now you can make a copy which the author of the original work might not recognize even when experiencing the copy. Continue reading

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All rights, in perpetuity, throughout the universe, in all languages, and in all media now known or hereafter devised”

This is familiar language for the transfer of copyright and other intellectual property rights.  Let’s talk about the territory, “The Universe”.  Prior to the rise of social networks and virtual worlds the term “universe” was commonly understood (without getting philosophical).  … Continue reading

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Developing Entertainment Content on Time?

After hearing Jordan Mechner discuss his experiences with creating the “Prince of Persia” franchise, I have thought how common some of the obstacles he faced are – one in particular has surfaced a few times recently with clients and other … Continue reading

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Enhanced Reality “ER”

The ER technology, as I mentioned in my earlier posting is basically like putting a digital filter over a camera which allows you to get information about your surroundings overlayed on top of the image you are seeing though a … Continue reading

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It’s ER, not AR

For years, our industries have used the term Alternate Reality and now the term has been adapted for the digital and interactive media markets, “ARGs”  Alternate Reality Games.  This acronym is well established and benefits from a large amount of … Continue reading

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